
To visualise what we are doing I will be using the 3D Graphics toolkit Open Scene Graph (OSG). For these tutorials, the physics engine is what we will be using and learning, which I will just call ‘Havok’ from now on for brevity. Havok is a widely used middleware in game development, providing technology for animation, behaviour, and physics to name a few. Unfortunately though, the Havok Physics SDK uses its own DirectX based framework. This includes a lot of sample demos which show a lot of varied real-time physics concepts. When I started out with Havok Physics SDK, I was really surprised with the detailed documentation given with the Havok Physics SDK.

If you have lost your login details, need a new account or have problems logging in, please. Login profiles to the download portal are available to licensed developers only. Access is via a personal username and password. The download portal is only open to registered Havok SDK developers. I will leave this tutorial here in case it is still useful to someone.

Here is the new tutorial for getting started with Havok.

EDIT 26/05/14: This information in this tutorial is now out-of-date.
